Tharalin Steelfoot

Female Dwarven Poacher

She is an adult dwarf with blue eyes, long tied back strawberry and grey streaked hair, a clean shaven face, and light pink skin.

Personality Traits: Serious, Kind, Upbeat.

Alignment: chaotic good.

She is a follower of Caspio. (CG)

Born: 694 AC (Age 106)

Orientation: Hetrosexual

Home: None

Settlement: Port Runoby (immigrated from Mines of Naurin)

Mother: Mîarkûn Steelfoot (Deceased)

Father: Quenerti Iminyher Copperseeker

Siblings

Half-Siblings (Father's Side)

Statistics

STRDEXCONWISINTCHR
6 11 13 7 12 10
-2 +1 -1 +1

ACHPPassive
Perception
Speed
11 20 9 25 ft.

Alignment: chaotic good

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +2, Acrobatics +2, Perception +1

Abilities:

  • Dwarven Resilience. Tharalin has advantage on saving throws against poison, and they have resistance against poison damage.
  • Sneak Attack. Once per turn, Tharalin can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Tharalin knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Dwarvish, Common

Inventory

Quantity Value Item Description Weight
5 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 3 gp 4 sp 6 cp Money Pouch Tharalin's money pouch. It has 2 gp, 12 sp and 26 cp in it. ¾ lb.
1 Shopping list An old shopping list with most of the items crossed off.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

Download as Fantasy Grounds NPC

Send Feedback