Oróin son of Dáinin

Male Dwarven Bandit

He is an adult dwarf with brown eyes, long curly dark-brown hair, a big bushy beard, and medium brown skin.

Personality Traits: Evasive.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 686 AC (Age 114)

Orientation: Hetrosexual

Home: None

Settlement: Mines of Naurin

Mother: Ibundin Lluthaal (Deceased)

Father: Dáinin son of Dwun (Deceased)

Statistics

STRDEXCONWISINTCHR
9 11 14 12 14 12
+2 +1 +2 +1

ACHPPassive
Perception
Speed
11 22 11 25 ft.

Alignment: neutral good

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +2, Deception +3, Acrobatics +2

Abilities:

  • Dwarven Resilience. Oróin has advantage on saving throws against poison, and they have resistance against poison damage.
  • Sneak Attack. Once per turn, Oróin can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Oróin knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Dwarvish, Common

Inventory

Quantity Value Item Description Weight
2 Chewed gum A piece of chewed gum.
6 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Handkerchief A small square of cloth with Oróin stitched in one corner.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 3 gp 6 sp 1 cp Money Pouch Oróin's money pouch. It has 3 gp, 4 sp and 21 cp in it. ½ lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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