Argentver Weedchild Rush

Male Gnomish Housekeeper

He is an adolescent gnome with blue eyes, short curly lemon yellow hair, and light pink skin.

Personality Traits: Jovial, Honest, Pessimistic.

Alignment: neutral.

Born: 787 AC (Age 13)

Orientation: Bisexual

Home: Wild Orchard

Settlement: Elbedarod

Mother: Turnmang Zorhadincul Polathuth Foralin Rush

Father: Latecleave Kepesin Rush

Siblings

Statistics

STRDEXCONWISINTCHR
6 9 9 9 12 10
-2 +1

ACHPPassive
Perception
Speed
10 4 10 25 ft.

Alignment: neutral

Size: Small

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Animal Handling +2

Abilities:

  • Gnome Cunning. Argentver has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Spoken Languages: Gnomish, Common

Inventory

Quantity Value Item Description Weight
1 3 sp A solid gilded copper arm ring A chorded gilded copper band, worn around the upper arm.
1 5 gp Chain (10 feet) A chain has 10 hit points. It can be burst with a successful DC 20 Strength check. 10 lbs.
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 25 gp 2 sp 9 cp Engraved Amethyst-studded ring A gilded copper ring, with 2 small amethyst stones inset and fine engraving work.
1 2 gp Money Pouch Argentver's money pouch. It has 1 gp, 8 sp and 20 cp in it. ⅝ lb.
1 3 cp Mop A used mop, made of course strings of formally white yarn.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 Pouch of thyme A small pouch containing dried thyme. It has lost its potency.
1 2 cp Soap

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