Tunnorg Junior
Male Koboldian Housekeeper
He is an adult kobold with one orange eye (his left is white and discolored) and blue scales.
Personality Traits: Dull.
Alignment: chaotic good.
He is a follower of Solina. (LG)
Born: 759 AC (Age 41)
Orientation: Hetrosexual
Home: Kortill's Residence
Settlement: Fargcam's Rest
Spouse: Rallcam
Mother: Gotmorg Junior
Father: Sargent Kortill Junior
Children
- Ritstarn - age 14 ♂
- Fergnar - age 7 ♂
- Tungor - age 7 ♀
- Gorfarg - age 4 ♀
- Borgstarn - age 1 ♀
- Starnvol - age 0 ♂
Siblings
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 14 | 11 | 9 | 9 | 8 |
| +1 | +2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 4 | 10 | 30 ft. |
Alignment: chaotic good
Size: Small
Senses: Darkvision
Actions:
- Handaxe. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Handaxe. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: History +2
Abilities:
- Sunlight Sensitivity. While in sunlight, Tunnorg has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
- Pack Tactics. Tunnorg has advantage on an attack roll against a creature if at least one of their allies is within 5 feet of them and the ally isn't incapacitated.
Spoken Languages: Common, Kobold
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 25 gp 2 sp 5 cp | Garnet ring | uncommon | A gilded copper ring, with 1 medium a garnet stone inset. | |
| 1 | 5 gp | Handaxe | common | A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | Handkerchief | common | A small square of cloth with Tunnorg stitched in one corner. | ||
| 1 | 1 gp 1 sp 1 cp | Money Pouch | common | Tunnorg's money pouch. It has 1 gp and 11 cp in it. | ¼ lb. |
| 1 | 1 sp | Oil (flask) | common | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 10 gp 5 sp | Quartz-studded ring | common | A gold ring, with 4 small quartz stones inset. | |
| 1 | 5 gp | Scale, merchant's | common | A scale includes a small balance, pans, and a suitable assortment of weights up to 2 pounds. With it, you can measure the exact weight of small objects, such as raw precious metals or trade goods, to help determine their worth. | 3 lbs. |
| 1 | 5 sp | Tinderbox | common | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |