William Hartman
Male Tiefling Noble
He is an adult tiefling with black eyes, scruffy purple hair, a full beard, and tan skin. He has small curled horns.
Personality Traits: Serious, Kind.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 772 AC (Age 28)
Orientation: Hetrosexual
Home: Hartman's Manor
Settlement: Hemppool Beacon
Spouse: Jessie Hartman
Mother: Jennet Hartman (Deceased)
Father: Ebenezer Hartman (Deceased)
Siblings
- Deborah Hartman the 2nd - age 21 ♀
Half-Siblings (Father's Side)
- Sarah Hartman - age 7 ♀
- Silas Hartman the 2nd - age 4 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 8 | 10 | 13 | 9 | 13 |
| -1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 9 | 12 | 11 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Darkvision
Actions:
- Maul. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2d6 bludgeoning damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +3
Abilities:
- Hellish Resistance. William has resistance to fire damage.
- Infernal Legacy. William knows the cantrip. Charisma is the spellcasting ability for this spell.
Spoken Languages: Common, Infernal, Draconic (basic)
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 2 | Dice | common | A standard six-sided die. | ||
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Jessie" engraved on the inside. | |
| 1 | 20 gp | Holy Symbol (Marlon) | common | A holy symbol in the shape of open hands. | |
| 1 | 420 gp | Kinetic encryptex | uncommon |
This device is operated by 26 buttons, one for each common letter. One enters a pass-code first, then the message. As the message is entered the encrypted version is provided via a large dial. The same process is used to decrypt an existing message. Messages encrypted this way are almost impossible to crack, save by magical means. The encryptex is wound by your footsteps. For each mile walked, the item winds enough for 5 minutes power. The spring can store a total of 30 minutes power, which can be used at will via an on/off toggle. |
|
| 1 | 10 gp | Maul | common | A Martial Melee weapon. 2d6 bludgeoning damage. Range: 5. Properties: Heavy, Two-Handed | 10 lbs. |
| 1 | 1 gp | Mistars (Gaming set) | common |
A Mistar's board and game pieces, carved from beach and mahogany wood. The workmanship is very detailed. Mistars is a popular two-player strategy game of elven origin. Players are attempting to "control" as many of the board's squares as possible. Mistars is not too challenging to learn, but extraordinarily complex strategically. |
3 lbs. |
| 1 | 150 gp | Mithral horn chain | common | A mithral linked chain, made to be worn from a horn. | |
| 1 | 150 gp | Mithral horn sleeve | common | A sleeve of mithral, to be worn around a horn. | |
| 1 | 17 gp 8 sp 3 cp | Money Pouch | common | William's money pouch. It has 16 gp, 18 sp and 3 cp in it. | ¾ lb. |
| 1 | 115 gp | Opal earring | uncommon | A platinum earring, with a medium opal inset. | |
| 1 | 141 gp | Pair of Garnet encrusted shoulder clasps | common | An pair of elaborate electrum shoulder clasps, with 10 small garnet stones between them. |