Maggie Sherman

Female Human Noble

She is an adult human with amber eyes, long dyed strawberry hair with a fringe cut, and light pink skin.

Personality Traits: Dull.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 760 AC (Age 40)

Orientation: Hetrosexual

Home: Sherman's Manor

Settlement: Hemppool Beacon

Spouse: Samuel Sherman

Mother: Christina Custurer (Deceased)

Father: Leo Custurer (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 9 8 10 9 8
-2 -1 -1

ACHPPassive
Perception
Speed
10 10 10 30 ft.

Alignment: neutral good

Size: Medium

Actions:

  • Maul. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 2d6 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Persuasion +1

Spoken Languages: Common

Inventory

Quantity Value Item Rarity Description Weight
1 10 gp "Alchemical Tables and Ratios Explained" common By Grhal Baker

An updated reference book of chemical combinations and what they do when mixed, updated with a appendix explaining how to use fractions. When making an arcana skill check on the subject of alchemy, you can consult this book to gain +1 to the check. You can only consult one book per check.
5 lbs.
1 10 gp "Mixology Magic" common By Webb Oldchest Korort Ebnint Cloudy Pandorane

The title and cover of this book suggest it to be an arcane tome. But inside are directions on how to mix alcohols with tonics, fruit juices and teas. These sweet alcohol infusions are a gnomish specialty.
5 lbs.
1 100 gp 1 sp 6 cp Diamond broach uncommon A pewter broach, with a medium diamond inset.
1 Dice common A standard six-sided die.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Samuel" engraved on the inside.
1 60 gp Gold gorget common A heavy gorget made of gold.
1 20 gp Holy Symbol (Marlon) common A holy symbol in the shape of open hands.
1 840 gp Imp-powered encryptex uncommon This device is operated by 26 buttons, one for each common letter. One enters a pass-code first, then the message. As the message is entered the encrypted version is provided via a large dial. The same process is used to decrypt an existing message. Messages encrypted this way are almost impossible to crack, save by magical means.

The encryptex is powered by a tiny imp. The magical creature is not pleased about this, can only be coaxed in to action for a total of one hour each day, and is likely to complain the whole time. Should the imp ever escape, it will probably seek vengeance on it's former master. (See SRD for monster stats: Devil, Imp) While trapped, the imp is unable to use any of it's Special Traits or Actions.
1 10 gp Maul common A Martial Melee weapon. 2d6 bludgeoning damage. Range: 5. Properties: Heavy, Two-Handed 10 lbs.
1 12 gp 9 sp 9 cp Money Pouch common Maggie's money pouch. It has 10 gp, 29 sp and 9 cp in it. 1 lb.
1 60 gp Platinum ear studs common A pair of platinum ear-studs.

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