Lornturn

Male Orcish Hunter

He is an adult orc with one grey eye (his right is covered by an eye-patch), balding dyed strawberry hair, a full beard, and grey skin.

Personality Traits: Cautious, Downbeat, Tolerant.

Alignment: neutral.

Born: 775 AC (Age 26)

Orientation: Hetrosexual

Home: Hunters

Settlement: Camp Hergrog

Spouse: Borglorn

Children

Statistics

STRDEXCONWISINTCHR
10 12 8 11 12 10
+1 -1 +1

ACHPPassive
Perception
Speed
11 5 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Dart. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Intimidation +2, Animal Handling +2, Nature +3

Abilities:

  • Relentless Endurance. When Lornturn is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Lornturn can't use this feature again until you finish a long rest.
  • Savage Attacks. When Lornturn scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Rarity Description Weight
1 28 gp 5 sp Amethyst electrum chain bracelet uncommon A short chain of tiny electrum links, with a medium amethyst attached.
1 5 cp Dart common A Simple Ranged weapon. 1d4 piercing damage. Range: 20/60. (Thrown: 20/60.) Properties: Finesse, Thrown ¼ lb.
1 50 gp Draft Horse common
1 2 cp Flask or tankard common 1 lb.
1 5 gp Hunting trap common When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 9 sp 9 cp Money Pouch common Lornturn's money pouch. It has 7 sp and 29 cp in it. ¾ lb.

Download as Fantasy Grounds NPC

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