Iris Hewitt

Female Human Able Seaman

She is an adult human with hazel eyes, scruffy brown hair, and medium brown skin.

Personality Traits: Idealistic, Kind, Unperturbed.

Alignment: chaotic neutral.

She is a follower of Gaia. (CN)

Born: 772 AC (Age 28)

Orientation: Hetrosexual

Home: None

Settlement: Port Stanbrough

Mother: Violet Hewitt (Deceased)

Father: Aylwin Ham the 2nd (Deceased)

Statistics

STRDEXCONWISINTCHR
6 8 8 12 12 10
-2 -1 -1 +1 +1

ACHPPassive
Perception
Speed
10 7 11 30 ft.

Alignment: chaotic neutral

Size: Medium

Actions:

  • Cutlass. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Flintlock Pistol. Ranged Weapon Attack: +1 to hit, range 30 / 90 ft., one target. Hit: 1d10 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Acrobatics +1, Deception +2, Perception +3

Abilities:

  • Sea-Legs. Iris has advantage on dexterity saves while sailing.

Spoken Languages: Common, Otterese

Inventory

Quantity Value Item Description Weight
27 2 gp Black Powder (10) 10 charges of black powder for use with a firearm. ⅛ lb.
1 Crumpled map A crumpled map of a region, now unreadable.
1 25 gp Cutlass A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 250 gp Flintlock Pistol A Firearm weapon. 1d10 piercing damage. Range: 30/90. Properties: Ammunition, Loading, Unreliable 3 lbs.
1 2 gp Holy Symbol (Gaia) A holy symbol in the shape of a tree.
11 3 gp Lead Slug (10) 10 lead slugs for use with a firearm. They are destroyed after use. 2 lbs.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 2 gp 4 sp 2 cp Money Pouch Iris' money pouch. It has 2 gp, 4 sp and 2 cp in it. ³⁄₁₆ lb.
1 25 gp Navigator's tools This set of instruments is used for navigation at sea. Proficiency with navigator's tools lets you chart a ship's course and follow navigation charts. In addition, these tools allow you to add your proficiency bonus to any ability check you make to avoid getting lost at sea. 2 lbs.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

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