Watson Thomas
Male Otterfolk Noble
He is an adult otterfolk with black eyes and light brown fur with dark brown patches.
Personality Traits: Impatient, Pessimistic.
Alignment: neutral.
Born: 759 AC (Age 41)
Orientation: Homosexual
Home: Thomas' Manor
Settlement: Port Stanbrough
Mother: Thriena Bannkin (Deceased)
Father: Roomeek Thomas (Deceased)
Siblings
- Feli Bannkin - age 41 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 9 | 11 | 11 | 10 |
| -2 | +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 12 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Persuasion +2
Abilities:
- Hold Breath. Watson can hold their breath for up to 30 minutes at a time.
- Bite. Watson can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Common, Otterese
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 15 gp | "A few bad apples" (1st Edition) | uncommon |
By Bofáin Taleforger Fiction. An honest watchman is framed by corrupt fellow officers. While on the run, he must find proof of his innocence. It is from the first print run. |
5 lbs. |
| 1 | 5 gp | "That golden day" | common |
By Meep Burton Not a particularly famous book and unintentionally funny. |
5 lbs. |
| 1 | 50 gp 3 sp 2 cp | Aquamarine broach | uncommon | A copper broach, with a medium aquamarine inset. | |
| 1 | 90 gp | Long-wind lamp | uncommon |
When powered, the lamp provides bright light in a 20-foot radius and dim light for additional 20 feet. The lamp has a key which when wound for 6 seconds (1 turn) powers the lamp for 1 minute. Maximum wind time is 3 minutes, giving 30 minutes power. |
|
| 1 | 2 gp | Manacles | common | These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. | 6 lbs. |
| 1 | 150 gp | Mithral ear stud | common | A plain mithral stud, with a pin & clasp. | |
| 1 | 11 gp 7 sp 2 cp | Money Pouch | common | Watson's money pouch. It has 11 gp, 7 sp and 2 cp in it. | ⅜ lb. |
| 1 | Old pipe | common | A filthy old clay pipe. | ||
| 1 | 116 gp | Quartz encrusted shoulder clasp | uncommon | An elaborate gold shoulder clasp, with 4 very large quartz stones inset. |