Marshall Keek

Male Human Housekeeper

He is an adult human with brown eyes, black hair in braids, a big bushy beard, and medium brown skin.

Personality Traits: Altruistic, Serious, Honest.

Alignment: chaotic good.

He is a follower of Caspio. (CG)

Born: 775 AC (Age 25)

Orientation: Hetrosexual

Home: Orchard

Settlement: Corhaven

Spouse: Hattie Keek

Mother: Charity Keek (Deceased)

Father: Jim Keek

Children

Siblings

Half-Siblings (Father's Side)

Statistics

STRDEXCONWISINTCHR
10 11 11 10 11 11

ACHPPassive
Perception
Speed
10 4 10 30 ft.

Alignment: chaotic good

Size: Medium

Actions:

  • Handaxe. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Nature +2

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Hattie" engraved on the inside.
1 5 gp Handaxe A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 8 sp 4 cp Money Pouch Marshall's money pouch. It has 7 sp and 14 cp in it. ⁷⁄₁₆ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 4 gp Ram, portable You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check. 35 lbs.
1 10 gp Rope, silk (50 feet) Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. 5 lbs.
1 Shopping list An old shopping list with most of the items crossed off.

Download as Fantasy Grounds NPC

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