Sackwort Amartynelm Kernkand
Male Gnomish Housekeeper
He is an adult gnome with blue eyes, balding light green and grey streaked hair, a clean shaven face, and light brown skin.
Personality Traits: Dull.
Alignment: chaotic neutral.
He is a follower of Gaia. (CN)
Born: 730 AC (Age 70)
Orientation: Hetrosexual
Home: Potato Field
Settlement: Castle Norbrough (immigrated from Atelier Gildoan)
Spouse: Mantinese Kernkand
Mother: Belinsca Reiththa Plummer Dáinili Kernkand
Father: Halfreed Thráorin Ravobrnax Shyr Kernkand
Siblings
- Hildoc Bathurk Whimlock Kernkand Foráin - age 81 ♂
- Darkmine Oriloyare Abkill Kernkand Thorórói - age 73 ♂
- Bertla Celedhal Balarin Kernkand - age 63 ♀
- Vevereen Irnealuc Belbithsh Kernkand - age 60 ♀
- Saunders Iorciakax Blair Kernkand Angrohir - age 56 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 9 | 11 | 10 | 14 | 10 |
| -2 | +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 10 | 25 ft. |
Alignment: chaotic neutral
Size: Small
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +2
Abilities:
- Gnome Cunning. Sackwort has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Spoken Languages: Gnomish, Common, Halfling (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 2 | Broken arrow | A broken arrow, missing its tip. | ||
| 1 | Dog-eared Picture |
A printed image made using a Mirror of Frozen Image. It depicts A Halfling woman. The work is not of professional quality, but nonetheless, it is made with care and dedication. |
||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Mantinese" engraved on the inside. | |
| 1 | Handkerchief | A small square of cloth with Sackwort stitched in one corner. | ||
| 1 | 5 gp | Healer's Kit | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
| 1 | 2 gp 9 sp | Money Pouch | Sackwort's money pouch. It has 28 sp and 10 cp in it. | ¾ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 5 sp | Tinderbox | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |