Zeyena Garner

Female Otterfolk Housekeeper

She is an adult otterfolk with grey eyes and dark brown fur with grey stripes.

Personality Traits: Impatient, Tense.

Alignment: neutral good.

Born: 772 AC (Age 28)

Orientation: Hetrosexual

Home: Orchard

Settlement: Port Ollerpool

Spouse: Wheelee Underblower

Mother: Seay Garner

Siblings

Half-Siblings (Mother's Side)

Statistics

STRDEXCONWISINTCHR
10 14 12 13 9 11
+2 +1 +1

ACHPPassive
Perception
Speed
12 5 11 30 ft.

Alignment: neutral good

Size: Medium

Senses: Watervision

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, Insight +3

Abilities:

  • Hold Breath. Zeyena can hold their breath for up to 30 minutes at a time.
  • Bite. Zeyena can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.

Spoken Languages: Common, Otterese

Inventory

Quantity Value Item Description Weight
1 4 gp "Bitter challenge" (Dog-eared) By Drieli Gambuck

Not a particularly famous book, but entertaining.

The book is a bit dog-eared, but in serviceable condition.
5 lbs.
1 1 cp Candle For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
1 Empty bottle An empty bottle that once contained a beverage.
1 2 gp 9 sp 9 cp Money Pouch Zeyena's money pouch. It has 1 gp, 17 sp and 29 cp in it. 1 lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 6 cp Pewter earrings A pair of pewter hoop earrings.
1 1 sp Polished stone necklace A string of large polished stone beads.
1 5 gp Reliquary A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. 2 lbs.
1 10 gp Rope, silk (50 feet) Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. 5 lbs.
1 Smooth Stone A tumbled smooth stone with "Wheelee" engraved on it. The otterfolk equivalent of a wedding ring. ½ lb.

Download as Fantasy Grounds NPC

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