Cheen
Female Otterfolk Medic
She is an adult otterfolk with black eyes and dark brown fur with grey patches.
Personality Traits: Humorless.
Alignment: neutral.
Born: 784 AC (Age 16)
Orientation: Homosexual
Home: Fish Breeders
Settlement: Budden
Mother: Pliere
Father: Rhell
Siblings
- Pleere - age 29 ♀
- Poorit Farbairn - age 27 ♂
- Droorit - age 25 ♂
- Freetee - age 21 ♀
- Thulureep - age 17 ♂
- Thulula - age 16 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 8 | 10 | 10 | 8 |
| -2 | +2 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 5 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Persuasion +1
Abilities:
- Hold Breath. Cheen can hold their breath for up to 30 minutes at a time.
- Bite. Cheen can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 8 gp | "The Chef's Soup Selection" (Dog-eared) |
By Chef Gorman Soup recipes ranging from incredibly simple to astonishingly complex. The book is a bit dog-eared, but in serviceable condition. |
5 lbs. |
| 1 | 10 gp | "The cleric" |
By Bofáin Taleforger Fiction. Deep in a dwarven city, an ordinary cleric is thrust in to a web of politics when a lord is assassinated. She must uncover the truth of the plot, but does not know who to trust. |
5 lbs. |
| 2 | Broken arrow | A broken arrow, missing its tip. | ||
| 1 | 1 sp 2 cp | Copper earrings | A pair of copper hoop earrings. | |
| 1 | 1 gp 4 cp | Money Pouch | Cheen's money pouch. It has 8 sp and 24 cp in it. | ⅝ lb. |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. |