Fley

Female Otterfolk Housekeeper

She is an adult otterfolk with black eyes and dark brown fur with light brown patches.

Personality Traits: Jovial.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 783 AC (Age 17)

Orientation: Hetrosexual

Home: Orchard

Settlement: Budden

Mother: Zey

Father: Gundabtho

Siblings

Statistics

STRDEXCONWISINTCHR
11 13 11 10 10 13
+1 +1

ACHPPassive
Perception
Speed
11 4 10 30 ft.

Alignment: neutral good

Size: Medium

Senses: Watervision

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, Animal Handling +2

Abilities:

  • Hold Breath. Fley can hold their breath for up to 30 minutes at a time.
  • Bite. Fley can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 10 gp "The art of Sashimi" By Reyen Heyemapup

A book on how to serve raw fish. Contains explicit instructions on cuts and presentation. Invented by Otterfolk, this method of serving fish has become popular in high-society.
5 lbs.
1 10 gp "The truthful lyre" By Induilawen

Detective fiction. Brilliant elven watchwoman Celeel Clue must solve the murder of a bard.
5 lbs.
1 1 gp Cook's utensils These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 1 gp 4 sp Money Pouch Fley's money pouch. It has 1 gp and 4 sp in it. ⅛ lb.
1 3 cp Mop A used mop, made of course strings of formally white yarn.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 Old pipe A filthy old clay pipe.
1 4 gp Ram, portable You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check. 35 lbs.

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