Jeyereep Rheppup

Male Otterfolk Highwayman

He is an elderly otterfolk with one grey eye (his left is white and discolored) and grey fur with dark brown fur on their face and chest.

Personality Traits: Evasive, Daring, Mean.

Alignment: chaotic neutral.

Born: 752 AC (Age 48)

Orientation: Hetrosexual

Home: None

Settlement: Bandit Camp (immigrated from Budden)

Mother: Rhep Whulunapup (Deceased)

Father: Shreyereep (Deceased)

Statistics

STRDEXCONWISINTCHR
6 13 8 10 11 11
-2 +1 -1

ACHPPassive
Perception
Speed
12 14 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Watervision

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Sleight of Hand +3, Stealth +3, Deception +2

Abilities:

  • Hold Breath. Jeyereep can hold their breath for up to 30 minutes at a time.
  • Bite. Jeyereep can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Sneak Attack. Once per turn, Jeyereep can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Jeyereep knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 4 sp Copper tiara A copper tiara.
5 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 3 gp Gold ear stud A plain gold stud, with a pin & clasp.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 3 gp 6 sp 1 cp Money Pouch Jeyereep's money pouch. It has 3 gp, 4 sp and 21 cp in it. ½ lb.
1 Shopping list An old shopping list with most of the items crossed off.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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