Wrasethlin Goodheaver

Male Dragonborn Arch-Druid's Apprentice

He is an adolescent dragonborn with brown eyes and green scales.

Personality Traits: Serious, Personable, Pessimistic.

Alignment: neutral.

Born: 787 AC (Age 13)

Orientation: Hetrosexual

Home: Fullecoppe's Elucidated Apothecary

Settlement: Elisston

Mother: Adelaide Goodheaver

Father: Alidonaahas Goodheaver (Deceased)

Siblings

Half-Siblings (Father's Side)

Statistics

STRDEXCONWISINTCHR
13 8 11 12 10 11
+1 -1 +1

ACHPPassive
Perception
Speed
10 16 11 30 ft.

Alignment: neutral

Size: Medium

Actions:

  • Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Scimitar. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Arcana +2, Animal Handling +3

Abilities:

  • Breath Weapon. As an action Wrasethlin exhales a 15 ft cone of poison. Each creature in the area must make a constitution save DC 10. On a failed save they take 2d6 poison damage, or half on a success. After this ability is used, it cannot be used again until after a long rest.
  • Damage Resistance. Wrasethlin has resistance to poison damage.
  • Wild Shape. Wrasethlin can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Wrasethlin is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Draconic, Common

Inventory

Quantity Value Item Rarity Description Weight
1 5 gp Herbalism Kit common This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. 3 lbs.
1 4 sp Large silver ear hoop common A large silver hoop earring.
1 2 gp 8 sp 4 cp Money Pouch common Wrasethlin's money pouch. It has 27 sp and 14 cp in it. ⅞ lb.
1 5 gp Padded common Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. 8 lbs.
1 29 gp Quartz gold horn chain uncommon A gold linked chain with a hanging very large quartz, made to be worn from a horn.
4 Rusty nail common A rusty old nail.
1 25 gp Scimitar common A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 1 gp Spear common A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.
1 5 gp Wooden staff common A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 4 lbs.

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