Omerus Draper
Male Human Orchardist
He is an adult human with grey eyes, a light-brown quiff, a petite handlebar moustache, and olive skin.
Personality Traits: Personable, Tolerant, Honest.
Alignment: chaotic neutral.
He is a follower of Gaia. (CN)
Born: 766 AC (Age 34)
Orientation: Hetrosexual
Home: Orchard
Settlement: Maryridge
Spouse: Fleen Draper
Mother: Elizabeth Draper (Deceased)
Father: Fredrick Draper (Deceased)
Siblings
- Estrild Hobbs - age 29 ♀
- Verna Draper - age 22 ♀
- Mack Draper - age 17 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 8 | 10 | 11 | 9 | 13 | 10 |
| -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Actions:
- Sickle. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2, Nature +3
Spoken Languages: Common, Otterese (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 4 gp | "No smart thought" (Dog-eared) |
By Tom Pope Not a particularly famous book, but a page-turner. The book is a bit dog-eared, but in serviceable condition. |
5 lbs. |
| 1 | 10 gp | "Spellships: 1 - The Moon City" |
By Gus Newman The first book in a magic-fiction series about boats that fly through the sky using advanced magic. In this book the protagonists meet during a adventure set in a city on the moon. |
5 lbs. |
| 1 | Comb | A comb. | ||
| 1 | 50 gp | Draft Horse | ||
| 1 | 1 gp 5 sp | Electrum ear stud | A plain electrum stud, with a pin & clasp. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Fleen" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Gaia) | A holy symbol in the shape of a tree. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | Omerus' money pouch. It has 8 sp and 19 cp in it. | ½ lb. |
| 1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |