Loretta Anderson-Goldsmith
Female Human Housekeeper
She is an adult human with amber eyes, long tied back brown hair, and light brown skin.
Personality Traits: Optimistic, Shy, Impatient.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 764 AC (Age 36)
Orientation: Hetrosexual
Home: Atheleys' Tailors
Settlement: Malbury (immigrated from Bandby)
Spouse: Amos Anderson-Goldsmith
Mother: Tabitha Anderson (Deceased)
Father: Willelmus Anderson (Deceased)
Children
- Tabitha Anderson-Goldsmith - age 9 ♀
- Dorcas Anderson-Goldsmith - age 0 ♀
Siblings
- Philippa Anderson - age 39 ♀
- Annie Lleerupup - age 37 ♀
- Salomon Anderson - age 28 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 13 | 11 | 11 | 9 | 10 | 10 |
| +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Insight +2
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 gp | Cook's utensils | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Amos" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 1 gp 4 sp 9 cp | Money Pouch | Loretta's money pouch. It has 1 gp, 4 sp and 9 cp in it. | ¼ lb. |
| 1 | Picture of a house | A printed image made using a Mirror of Frozen Image. It depicts a house. | ||
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. |