Faithful Amrandiny
Male Elven Cleric
He is an adult elf with blue eyes, long flowing light-brown hair, a clean shaven face, and light brown skin.
Personality Traits: Pessimistic.
Alignment: lawful good.
He is a follower of Solina. (LG)
Born: 391 AC (Age 409)
Orientation: Hetrosexual
Home: Temple of Solina
Settlement: Port Newwich (immigrated from Nimeshothor)
Mother: Celedhas the First (Deceased)
Father: Ingoon the Second (Deceased)
Siblings
- Galathiod the Second - age 533 ♂
- Nimroir Scott - age 454 ♀
- Induilath - age 404 ♀
- Angroan the First - age 344 ♂
- Tinuviean the First - age 330 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 12 | 13 | 10 | 13 |
| -2 | +1 | +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 14 | 28 | 11 | 30 ft. |
Alignment: lawful good
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +4, Religion +3, Persuasion +4
Abilities:
- Fey Ancestry. Amrandiny has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Spellcasting. Amrandiny is a spellcaster. His spellcasting ability is wis (spell save DC 12, +4 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Elvish, Common, Otterese (basic)
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 50 gp | Chain Shirt | common | Medium armour. Base AC: 13 + Dex modifier (max 2). | 20 lbs. |
| 1 | Doodles | common | Some scribblings on a small scrap of paper. | ||
| 1 | 2 gp | Holy Symbol (Solina) | common | A holy symbol in the shape of a lamp. | |
| 1 | 17 gp 5 sp 8 cp | Money Pouch | common | Amrandiny's money pouch. It has 17 gp, 4 sp and 18 cp in it. | ¾ lb. |
| 1 | Negotiable | Sands of concealable soothing | uncommon | A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, you regain 1d4 hit-points. This property cannot be used again until after a long rest. When the timer is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic. |