Daeril
Male Elven Squire
He is an adolescent elf with hazel eyes, short curly dyed red hair, and medium brown skin.
Personality Traits: Daring, Optimistic.
Alignment: neutral good.
Born: 770 AC (Age 30)
Orientation: Hetrosexual
Home: Maglorfrod's Manor
Settlement: Val Sicafae
Mother: Galaan the First
Father: Enerdhin the First
Siblings
- Argonel the Second - age 169 ♂
- Nimrodelil - age 117 ♀
- Quennarn - age 74 ♂
- Elron - age 60 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 9 | 11 | 9 | 10 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Persuasion +2
Abilities:
- Fey Ancestry. Daeril has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Comb | A comb. | ||
| 1 | 2 sp | Dens (Gaming set) |
100 tiny wooden planks and a dozen glass marbles. The planks have been painted and the marbles have intricate patterns. Dens is a game where players build small structures using tiny wooden planks and then take turns trying to knock their opponent's "den" down with glass marbles. It originates from an otterfolk children's game. |
6 lbs. |
| 1 | 13 gp 3 cp | Engraved Tourmaline ring | A silver ring, with 1 small a tourmaline stone inset and fine engraving work. | |
| 1 | 5 cp | Engraved pewter ring | A pewter ring, with distinctive elven engraving. | |
| 1 | 13 gp 1 sp 1 cp | Money Pouch | Daeril's money pouch. It has 12 gp, 11 sp and 1 cp in it. | ½ lb. |
| 1 | 5 sp | Playing Cards (Gaming set) |
A standard deck of 52-cards, plus 2 wildcards. Suits are Coins, Staves, Goblets and Swords. The cards are made of sturdy cotton card stock, and are lightly waxed to both protect the cards and allow them to be shuffled and dealt easily. |
¼ lb. |
| 1 | 4 gp | Ram, portable | You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check. | 35 lbs. |