Voroon the Third

Male Elven Bandit

He is an adult elf with brown eyes, short curly black and grey streaked hair, stubble, and dark brown skin.

Personality Traits: Lost Faith, Mean, Unperturbed.

Alignment: chaotic neutral.

He is a follower of Gaia. (CN)

Born: 545 AC (Age 255)

Orientation: Homosexual

Home: None

Settlement: Bandit Camp (immigrated from Val Sicafae)

Mother: Seriis the First

Father: Nethlin the Second

Siblings

Statistics

STRDEXCONWISINTCHR
11 13 10 12 10 8
+1 +1 -1

ACHPPassive
Perception
Speed
12 16 11 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +3, Sleight of Hand +3, Stealth +3, Acrobatics +3

Abilities:

  • Fey Ancestry. Voroon has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Sneak Attack. Once per turn, Voroon can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Voroon knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
5 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 1 gp 3 sp 6 cp Money Pouch Voroon's money pouch. It has 11 sp and 26 cp in it. ¾ lb.
1 5 gp Perfume (vial)
1 Shopping list An old shopping list with most of the items crossed off.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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