Elebin the Second
Female Elven Housekeeper
She is an adult elf with hazel eyes, short dark-brown hair in a side parting, and black skin.
Personality Traits: Introverted, Tense, Jovial.
Alignment: neutral good.
Born: 418 AC (Age 382)
Orientation: Hetrosexual
Home: Finddor's Handmade Cobblers
Settlement: Val Sicafae
Spouse: Duilinal the Second
Mother: Elwian the Second (Deceased)
Father: Turgonon the First
Children
- Galathil the First - age 258 ♂
- Carangroth - age 195 ♂
- Findidir - age 26 ♂
Siblings
- Vororn the First - age 384 ♂
- Anelen - age 378 ♀
- Patron Nerdeth - age 305 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 13 | 12 | 12 | 12 |
| -2 | +1 | +1 | +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 5 | 11 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +3, Athletics +0
Abilities:
- Fey Ancestry. Elebin has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 25 gp | Disguise Kit | This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise. | 3 lbs. |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Duilinal" engraved on the inside. | |
| 1 | Handkerchief | A small square of cloth with Elebin stitched in one corner. | ||
| 1 | 5 gp | Mirror, steel | ½ lb. | |
| 1 | 1 cp | Money Pouch | Elebin's money pouch. It has 1 cp in it. | 0 lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |