Legormrim the First
Male Elven Housekeeper
He is an adult elf with hazel eyes, brown and grey streaked hair worn in a rounded bowl cut, a clean shaven face, and black skin.
Personality Traits: Candid, Downbeat, Serious.
Alignment: chaotic neutral.
Born: 337 AC (Age 463)
Orientation: Hetrosexual
Home: Elebrihel's Classic Barbers
Settlement: Val Sicafae
Spouse: Elebrihel the First
Mother: Vardaari the First (Deceased)
Father: Tatilmo the First (Deceased)
Children
- Orodrfin the First - age 198 ♂
- Carath - age 146 ♂
- Tatilmo the Second - age 61 ♂
Siblings
- Inuvien - age 422 ♀
- Elaguon the First - age 417 ♂
- Galaan the First - age 310 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 9 | 9 | 9 | 9 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, History +2
Abilities:
- Fey Ancestry. Legormrim has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 cp | Bucket | 2 lbs. | |
| 1 | 5 gp | Emblem | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Elebrihel" engraved on the inside. | |
| 1 | 2 sp 1 cp | Money Pouch | Legormrim's money pouch. It has 21 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 30 gp | Platinum ear ring | A plain platinum hoop earring. | |
| 1 | Shopping list | An old shopping list with most of the items crossed off. |