Folmacclin Marchdor Wills Latelamp
Male Gnomish Housekeeper
He is an adult gnome with brilliant blue eyes, very short dark blue hair, a goatee, and light pink skin.
Personality Traits: Kind, Impatient.
Alignment: chaotic neutral.
He is a follower of Gaia. (CN)
Born: 759 AC (Age 41)
Orientation: Hetrosexual
Home: Bankhill's Furriers
Settlement: Moongorrod
Mother: Chromedeep Moonson Nimril Illuc Eiliir Latelamp (Deceased)
Father: Fergpuu Thelan Lóalin Athelardus Latelamp Senglo
Siblings
- Allen Tavhun Tonmar Latelamp Bankhill - age 49 ♂
- Cortav Madeline Weedgins Latelamp - age 43 ♀
- Keove Nimlari Yitferg Latelamp - age 36 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 10 | 9 | 10 | 13 | 10 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 10 | 25 ft. |
Alignment: chaotic neutral
Size: Small
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2
Abilities:
- Gnome Cunning. Folmacclin has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Spoken Languages: Gnomish, Common, Elvish (basic), Otterese (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 gp | Cook's utensils | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 2 | Dice | A standard six-sided die. | ||
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 2 gp | Holy Symbol (Gaia) | A holy symbol in the shape of a tree. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 2 gp 5 sp 4 cp | Money Pouch | Folmacclin's money pouch. It has 1 gp, 14 sp and 14 cp in it. | ⅝ lb. |