Jim Caperun the 2nd

Male Human Sage

He is an adult human with amber eyes, short curly dark-brown hair, a clean shaven face, and light brown skin.

Personality Traits: Dull.

Alignment: lawful good.

He is a follower of Solina. (LG)

Born: 762 AC (Age 38)

Orientation: Hetrosexual

Home: None

Settlement: Liverburn

Mother: Marie Caperun (Deceased)

Father: Titus Caperun (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 10 9 11 12 10
-2 +1

ACHPPassive
Perception
Speed
11 16 10 30 ft.

Alignment: lawful good

Size: Medium

Actions:

  • Rapier. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
  • Longsword. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d10 slashing damage. two handed.
  • Longsword. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Performance +2, Persuasion +2

Abilities:

  • Bardic Inspiration. (3 uses/short rest) As a bonus action, Jim can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d6. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended.
  • Spellcasting. Jim is a spellcaster. His spellcasting ability is chr (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 12 gp 5 sp "First Steps for Bards" (Mint) By Edward Zephier

Contains lyrics and musical notation of a few basic songs. But most of the book is dedicated to helping bards get their start. Advice on instruments, finding work and building an audience.

The book is in mint condition.
5 lbs.
1 2 gp Holy Symbol (Solina) A holy symbol in the shape of a lamp.
1 3 gp Horn If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 2 lbs.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 15 gp Longsword A Martial Melee weapon. 1d8 slashing damage. (Two-handed: 1d10 + Slashing damage.) Range: 5. Properties: Versatile 3 lbs.
1 3 gp 7 sp 9 cp Money Pouch Jim's money pouch. It has 1 gp, 27 sp and 9 cp in it. ¾ lb.
1 25 gp Rapier A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse 2 lbs.
4 Rusty nail A rusty old nail.

Download as Fantasy Grounds NPC

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