Elebrda Ildensar

Female Elven Poacher

She is an adult elf with amber eyes, long curly auburn hair, and golden skin.

Personality Traits: Pessimistic, Impatient, Unperturbed.

Alignment: neutral.

Born: 603 AC (Age 197)

Orientation: Homosexual

Home: None

Settlement: Alcespool (immigrated from Castle Tol-Nimlona)

Mother: Amaris Aredhewen Ildensar

Father: Imboil Tarsisar

Siblings

Statistics

STRDEXCONWISINTCHR
9 15 11 12 12 9
+2 +1 +1

ACHPPassive
Perception
Speed
13 16 11 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +3, Sleight of Hand +4, Deception +2, Acrobatics +4

Abilities:

  • Fey Ancestry. Elebrda has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Sneak Attack. Once per turn, Elebrda can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Elebrda knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 10 gp "A genealogical history of the high-elves" By Lóhal, daughter of Tharóin

A detailed genealogy of the high-elven nobility dating back to the founding of Ataland.
5 lbs.
1 5 gp "Our old sun" By Tom Pope

Not a particularly famous book, however it is well written.
5 lbs.
5 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 3 gp 2 sp 8 cp Money Pouch Elebrda's money pouch. It has 2 gp, 12 sp and 8 cp in it. ⁷⁄₁₆ lb.
1 4 gp Ram, portable You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check. 35 lbs.
1 Rusty nail A rusty old nail.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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