Albin Doty
Male Human
He is an elderly human with amber eyes, balding grey hair, a full beard, and light brown skin.
Personality Traits: Introverted.
Alignment: lawful evil.
He is a follower of Xor. (LE)
Born: 740 AC (Age 60)
Orientation: Hetrosexual
Home: Doty's Barbers
Settlement: Farning
Spouse: Lois Doty
Mother: Eula Doty (Deceased)
Father: Ebenezer Doty (Deceased)
Children
- Ebenezer Doty the 2nd - age 29 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 13 | 11 | 11 | 11 | 8 | 12 |
| +1 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 10 | 30 ft. |
Alignment: lawful evil
Size: Medium
Actions:
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Persuasion +3
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 7 gp | "Cliffhanger" |
By Amber Rose A trashy romance novel. Two men find love while on a grueling and dangerous mountain trek. |
5 lbs. |
| 1 | 10 gp | "Getting away with murder" |
By Induilawen Detective fiction. 6 seemly unconnected individuals are invited to an isolated mansion. When one of their number is murdered, they must all figure out who did it and why, before the watch arrive. |
5 lbs. |
| 1 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 2 sp | Gardening Trowel | A sturdy trowel for tending to flowers and plants in the garden. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Lois" engraved on the inside. | |
| 1 | 3 sp 5 cp | Money Pouch | Albin's money pouch. It has 2 sp and 15 cp in it. | ⁵⁄₁₆ lb. |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 1 | Shopping list | An old shopping list with most of the items crossed off. | ||
| 1 | 3 sp | Watering Can | A metal watering can with a long spout. |