Oldhammer Orishriae Duirsantyar Arda Glermval

Male Gnomish Hunter

He is an adult gnome with blue eyes, burnt orange hair in a bun, a long beard, and light pink skin.

Personality Traits: Pessimistic, Daring, Downbeat.

Alignment: lawful good.

He is a follower of Solina. (LG)

Born: 667 AC (Age 133)

Orientation: Bisexual

Home: Hunters

Settlement: Borgortglind

Spouse: Nesmed Harris Durin Vannlas Glermval (Deceased)

Mother: Nellas Angrouil Blackburn Rumblenose Arda (Deceased)

Father: Margeria Gaukfoot Amandappy Narnvol Arda (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 10 11 14 13 11
-2 +2 +1

ACHPPassive
Perception
Speed
10 6 12 25 ft.

Alignment: lawful good

Size: Small

Senses: Darkvision

Actions:

  • Crossbow, light. Ranged Weapon Attack: +2 to hit, range 80 / 320 ft., one target. Hit: 1d8 piercing damage.
  • Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Animal Handling +4, Nature +3

Abilities:

  • Gnome Cunning. Oldhammer has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Spoken Languages: Gnomish, Common

Inventory

Quantity Value Item Description Weight
1 5 cp Caltrops As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save. 2 lbs.
1 25 gp Crossbow, light A Simple Ranged weapon. 1d8 piercing damage. Range: 80/320. Properties: Ammunition, Loading, Two-Handed 5 lbs.
1 Handkerchief A small square of cloth with Oldhammer stitched in one corner.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 9 sp 9 cp Money Pouch Oldhammer's money pouch. It has 8 sp and 19 cp in it. ½ lb.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.

Download as Fantasy Grounds NPC

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