Jim Roperhole

Male Longfoot Housekeeper

He is an adult longfoot with brown eyes, black hair in a bun, a long beard, and dark brown skin.

Personality Traits: Shy, Serious.

Alignment: neutral.

Born: 771 AC (Age 29)

Orientation: Hetrosexual

Home: Dairy

Settlement: Maistead

Spouse: Trainee Officer Theali Roperhole

Mother: Betsey Roperhole

Father: Aubrey Roperhole (Deceased)

Siblings

Half-Siblings (Mother's Side)

Statistics

STRDEXCONWISINTCHR
10 10 13 11 11 10
+1

ACHPPassive
Perception
Speed
10 5 10 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2

Abilities:

  • Lucky. When Jim rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Jim has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Jim can move through the space of any creature that is of a size larger than small.

Spoken Languages: Common, Halfling, Otterese (basic)

Inventory

Quantity Value Item Description Weight
1 1 gp Cook's utensils These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 2 cp Flask or tankard 1 lb.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Theali" engraved on the inside.
1 2 gp 9 cp Money Pouch Jim's money pouch. It has 2 gp and 9 cp in it. ¼ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

Download as Fantasy Grounds NPC

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