Jim Roperhole
Male Longfoot Housekeeper
He is an adult longfoot with brown eyes, black hair in a bun, a long beard, and dark brown skin.
Personality Traits: Shy, Serious.
Alignment: neutral.
Born: 771 AC (Age 29)
Orientation: Hetrosexual
Home: Dairy
Settlement: Maistead
Spouse: Trainee Officer Theali Roperhole
Mother: Betsey Roperhole
Father: Aubrey Roperhole (Deceased)
Siblings
- Augustus Roperhole - age 26 ♂
Half-Siblings (Mother's Side)
- Beliana - age 49 ♀
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
10 | 10 | 13 | 11 | 11 | 10 |
+1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
10 | 5 | 10 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2
Abilities:
- Lucky. When Jim rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Jim has advantage on saving throws against being frightened.
- Halfling Nimbleness. Jim can move through the space of any creature that is of a size larger than small.
Spoken Languages: Common, Halfling, Otterese (basic)
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | 1 gp | Cook's utensils | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
1 | 2 cp | Flask or tankard | 1 lb. | |
1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Theali" engraved on the inside. | |
1 | 2 gp 9 cp | Money Pouch | Jim's money pouch. It has 2 gp and 9 cp in it. | ¼ lb. |
1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |