Fangórói Tatilin Floweran Duthjak
Female Gnomish Hunter
She is an adult gnome with blue eyes, long flowing burnt orange hair, and light brown skin.
Personality Traits: Dull.
Alignment: chaotic neutral.
She is a follower of Gaia. (CN)
Born: 759 AC (Age 41)
Orientation: Hetrosexual
Home: Hunters
Settlement: Gimwinworth
Mother: Yorkrivkan Lorqian Ancere Wunaxinn Duthjak
Father: Bertie Erar Aredhel Berthina Duthjak
Siblings
- Bolgewort Turnkor Dilrucun Duthjak Emeldda - age 65 ♀
- Ernaldus Thundin Ebnint Duthjak Hockval - age 57 ♀
- Ogglenint Faridsa Fanmut Duthjak - age 48 ♀
- Tinbeard Surinagil Fergstup Duthjak - age 44 ♂
- Briffur Selorrnn Florbur Duthjak - age 41 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 7 | 8 | 7 | 14 | 11 |
| -2 | -1 | -1 | -1 | +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 9 | 5 | 9 | 25 ft. |
Alignment: chaotic neutral
Size: Small
Senses: Darkvision
Actions:
- Blowgun. Ranged Weapon Attack: +1 to hit, range 25 / 100 ft., one target. Hit: 1d1 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +1, Nature +4
Abilities:
- Gnome Cunning. Fangórói has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Spoken Languages: Gnomish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 sp 2 cp | A solid copper arm ring | A chorded copper band, worn around the upper arm. | |
| 1 | 10 gp | Blowgun | A Martial Ranged weapon. 1d1 piercing damage. Range: 25/100. Properties: Ammunition, Loading | 1 lb. |
| 1 | Crumpled map | A crumpled map of a region, now unreadable. | ||
| 1 | Empty bottle | An empty bottle that once contained a beverage. | ||
| 1 | 2 gp | Holy Symbol (Gaia) | A holy symbol in the shape of a tree. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | Fangórói's money pouch. It has 7 sp and 29 cp in it. | ¾ lb. |