Goodbody Marsh Agrhtin Quick
Female Gnomish Troubadour
She is an adult gnome with grey eyes (behind a pair of spectacles), long tied back light green and grey streaked hair, and light pink skin.
Personality Traits: Evasive, Jovial, Kind.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 693 AC (Age 107)
Orientation: Homosexual
Home: None
Settlement: Gimwinworth
Mother: Nimrodelas Tailur Sackhanger Nesmaar Quick (Deceased)
Father: Irimnel Ibdin Otivuhun Koxoth Quick (Deceased)
Siblings
- Artharruax Nierderen Quick Brigine - age 117 ♀
- Bofbur Brassleg Daniel - age 86 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 9 | 9 | 10 | 13 | 11 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 16 | 10 | 25 ft. |
Alignment: chaotic good
Size: Small
Senses: Darkvision
Actions:
- Rapier. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
- Crossbow, hand. Ranged Weapon Attack: +2 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Performance +2, Persuasion +2
Abilities:
- Gnome Cunning. Goodbody has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
- Bardic Inspiration. (3 uses/short rest) As a bonus action, Goodbody can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d6. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended.
- Spellcasting. Goodbody Marsh Agrhtin is a spellcaster. Her spellcasting ability is chr (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Gnomish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "Identifying Stonework" |
By Thóni Eagertunnel A guidebook on the identification of dwarven stone works. The book is broken down by era and faction. It concludes with a short chapter on lost Theyrusen works. |
5 lbs. |
| 1 | 10 gp | "K'ryn's Return to Fairyland" |
By Mr. K'ryn An apocryphal account of Mr. K'ryns adventure back to Fairyland, after being urged by his own fans to find more fairy-tales. The book contains several short stories within the main story. |
5 lbs. |
| 1 | A short pencil | A short pencil. | ||
| 1 | 30 gp | Bagpipes | If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. | 6 lbs. |
| 1 | 1 gp | Case, crossbow bolt | This wooden case can hold up to twenty crossbow bolts. | 1 lb. |
| 17 | 5 cp | Crossbow bolt | 1½ lbs. | |
| 1 | 75 gp | Crossbow, hand | A Martial Ranged weapon. 1d6 piercing damage. Range: 30/120. Properties: Ammunition, Light, Loading | 3 lbs. |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 35 gp | Lute | If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. | 2 lbs. |
| 1 | 3 gp 3 sp 8 cp | Money Pouch | Goodbody's money pouch. It has 2 gp, 13 sp and 8 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 25 gp | Rapier | A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse | 2 lbs. |