Ebhant

Female Koboldian Housekeeper

She is an adult kobold with one green eye (her left is covered by an eye-patch) and orange scales.

Personality Traits: Mean, Shy, Daring.

Alignment: neutral.

Born: 762 AC (Age 39)

Orientation: Hetrosexual

Home: Sheep Field

Settlement: Muttin's Rest

Spouse: Abder

Children

Statistics

STRDEXCONWISINTCHR
10 14 8 9 12 9
+2 -1 +1

ACHPPassive
Perception
Speed
12 3 10 30 ft.

Alignment: neutral

Size: Small

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Medicine +2

Abilities:

  • Sunlight Sensitivity. While in sunlight, Ebhant has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
  • Pack Tactics. Ebhant has advantage on an attack roll against a creature if at least one of their allies is within 5 feet of them and the ally isn't incapacitated.

Spoken Languages: Common, Kobold

Inventory

Quantity Value Item Rarity Description Weight
1 25 gp 4 sp Amethyst-studded silver horn sleeve common A sleeve of silver, to be worn around a horn, studded with 2 small amethysts.
1 Doodles common Some scribblings on a small scrap of paper.
1 25 gp 2 sp 9 cp Engraved Quartz-studded ring uncommon A gilded copper ring, with 2 large quartz stones inset and fine engraving work.
1 100 gp Magnifying glass common This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed.
1 5 gp Mirror, steel common ½ lb.
1 1 gp 9 sp 3 cp Money Pouch common Ebhant's money pouch. It has 1 gp, 7 sp and 23 cp in it. ⅝ lb.
1 3 cp Mop common A used mop, made of course strings of formally white yarn.
1 1 sp Oil (flask) common Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

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