Marpar Daniels Naryit Marpit

Female Gnomish Bandit

She is an adult gnome with brilliant blue eyes, short aqua hair in a side parting, and light pink skin.

Personality Traits: Lost Faith, Reckless, Jovial.

Alignment: neutral good.

Born: 758 AC (Age 42)

Orientation: Hetrosexual

Home: None

Settlement: Bandit Camp (immigrated from Palmerworth)

Mother: Ecthti Tillpar Gimluin Goodworthy Marpit (Deceased)

Father: Onisatuth Naelgratyr Glin Cechikli Marpit (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 9 10 11 13 10
-2 +1

ACHPPassive
Perception
Speed
11 16 10 25 ft.

Alignment: neutral good

Size: Small

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +2, Acrobatics +2, Deception +2

Abilities:

  • Gnome Cunning. Marpar has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
  • Sneak Attack. Once per turn, Marpar can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Marpar knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Gnomish, Common

Inventory

Quantity Value Item Description Weight
1 Child's drawing A child's drawing of a horse.
6 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 2 gp 1 sp Money Pouch Marpar's money pouch. It has 1 gp, 10 sp and 10 cp in it. ⁷⁄₁₆ lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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