Forarvi Gaartin Nararin Rosamiond Coaltongs
Female Gnomish Hunter
She is an adult gnome with brilliant blue eyes (behind a pair of spectacles), short red and grey streaked hair in a side parting, and light brown skin.
Personality Traits: Secretive, Impatient, Kind.
Alignment: chaotic neutral.
She is a follower of Gaia. (CN)
Born: 756 AC (Age 44)
Orientation: Hetrosexual
Home: Hunters
Settlement: Palmerworth
Spouse: Shrielo Coaltongs
Mother: Rachael Sackhanger Korrall Nerden Rosamiond
Father: Sheldon Uggeb Kathryn Marpit Rosamiond
Siblings
- Forarvi Gaartin Rosamiond - age 19 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 10 | 12 | 9 | 12 | 11 |
| -2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 7 | 10 | 25 ft. |
Alignment: chaotic neutral
Size: Small
Senses: Darkvision
Actions:
- Blowgun. Ranged Weapon Attack: +2 to hit, range 25 / 100 ft., one target. Hit: 1d1 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2, Nature +3
Abilities:
- Gnome Cunning. Forarvi has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Spoken Languages: Gnomish, Common, Otterese (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | Blowgun | A Martial Ranged weapon. 1d1 piercing damage. Range: 25/100. Properties: Ammunition, Loading | 1 lb. |
| 1 | 15 gp 7 sp 5 cp | Engraved Quartz-studded ring | A gold ring, with 4 medium quartz stones inset and fine engraving work. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Shrielo " engraved on the inside. | |
| 1 | 12 gp 5 sp 9 cp | Grandiose Quartz necklace | A pewter necklace, with a string of 10 small quartz gems. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | Forarvi's money pouch. It has 9 sp and 9 cp in it. | ⅜ lb. |
| 1 | Rusty nail | A rusty old nail. |