Belladra Lighthair

Female Halfling Housekeeper

She is an adolescent halfling with grey eyes, dyed brown hair in a bun, and light pink skin.

Personality Traits: Personable.

Alignment: neutral good.

Born: 785 AC (Age 15)

Orientation: Hetrosexual

Home: Barley Field

Settlement: Lauraham

Mother: Daisyma Lighthair

Father: Baldbo Lighthair

Siblings

Statistics

STRDEXCONWISINTCHR
6 14 8 9 9 8
-2 +2 -1 -1

ACHPPassive
Perception
Speed
12 3 10 25 ft.

Alignment: neutral good

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0

Abilities:

  • Lucky. When Belladra rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Belladra has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Belladra can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 8 gp "Absolution" (Dog-eared) By Earl Vincent

Banned in some regions for its corrupting influence, Absolution is a persuasive text on the virtues of selfishness. It is considered to be a holy book by followers of Vastra.

The book is a bit dog-eared, but in serviceable condition.
5 lbs.
1 8 gp "Spellships: 2 - The Victory" (Dog-eared) By Gus Newman

A book in a magic-fiction series about boats that fly through the sky using advanced magic. In this book the heroes win their own spellship - "The Victory", after saving some moon-folk.

The book is a bit dog-eared, but in serviceable condition.
5 lbs.
1 1 gp Cook's utensils These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 2 gp Manacles These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. 6 lbs.
1 5 gp Mirror, steel ½ lb.
1 2 gp 7 sp 2 cp Money Pouch Belladra's money pouch. It has 1 gp, 16 sp and 12 cp in it. ⅝ lb.
1 Twine A short length of twine. Just a few foot long.

Download as Fantasy Grounds NPC

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