Ismo Vincent

Male Longfoot Vegetable Farmer

He is an adult longfoot with green eyes (behind a pair of spectacles), short blond hair, bushy sideburns, and olive skin.

Personality Traits: Pessimistic, Downbeat.

Alignment: lawful good.

He is a follower of Solina. (LG)

Born: 749 AC (Age 51)

Orientation: Hetrosexual

Home: Vegetable Garden

Settlement: Lauraham

Spouse: Marianne Vincent

Mother: Elanorasca Vincent

Father: Roland Vincent (Deceased)

Children

Statistics

STRDEXCONWISINTCHR
9 12 8 11 9 9
+1 -1

ACHPPassive
Perception
Speed
11 5 10 25 ft.

Alignment: lawful good

Size: Small

Actions:

  • Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Animal Handling +2, Nature +2

Abilities:

  • Lucky. When Ismo rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Ismo has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Ismo can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common, Elvish (basic)

Inventory

Quantity Value Item Description Weight
1 A matchbook A matchbook containing 6 matches.
1 50 gp Draft Horse
1 14 gp 5 sp Garnet earring A electrum earring, with a small garnet inset.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Marianne" engraved on the inside.
1 5 gp Gold signet ring A gold band, shaped with flat section embossed with the vincent family crest.
1 2 gp Holy Symbol (Solina) A holy symbol in the shape of a lamp.
1 9 sp 9 cp Money Pouch Ismo's money pouch. It has 7 sp and 29 cp in it. ¾ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.

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