Saradar Rumblelock-Twoville
Male Halfling Housekeeper
He is an adult halfling with amber eyes, a shaved head, a clean shaven face, and light pink skin.
Personality Traits: Cautious, Pessimistic, Kind.
Alignment: neutral.
Born: 745 AC (Age 55)
Orientation: Hetrosexual
Home: Fulton's Manor
Settlement: Sadocworth (immigrated from Lauraham)
Spouse: Roseisy Rumblelock-Twoville
Mother: Eglannd Rumblelock-Twoville (Deceased)
Father: Samladgo Rumblelock-Twoville (Deceased)
Children
- Nigond Jackson-Twoville - age 31 ♂
- Loriyst Rumblelock-Twoville (Adopted) - age 13 ♀
Siblings
- Ginanna Duncan - age 63 ♀
- Rosamla Rumblelock-Twoville - age 58 ♀
- Lothond Gorham-Twoville - age 49 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 10 | 11 | 10 | 9 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Insight +2
Abilities:
- Lucky. When Saradar rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Saradar has advantage on saving throws against being frightened.
- Halfling Nimbleness. Saradar can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 gp | Ball bearings (bag of 1,000) | As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save. | 2 lbs. |
| 2 | Dice | A standard six-sided die. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Roseisy" engraved on the inside. | |
| 1 | 1 sp 5 cp | Jagged tooth necklace | The tooth from a large predator, strung on a leather chord. | |
| 1 | 1 gp 2 sp 9 cp | Money Pouch | Saradar's money pouch. It has 11 sp and 19 cp in it. | ⅝ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 5 sp | Rations (1 day) | Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. | 2 lbs. |