Clinton Kelsey

Male Human Noble

He is an adult human with amber eyes, a bald head, a clean shaven face, and medium brown skin.

Personality Traits: Honest, Upbeat.

Alignment: chaotic good.

He is a follower of Caspio. (CG)

Born: 770 AC (Age 31)

Orientation: Hetrosexual

Home: Kelsey's Manor

Settlement: Amptwick

Spouse: Selina Kelsey

Mother: Idonea Kelsey (Deceased)

Father: Owen Kelsey

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 8 11 10 9
-2 +1 -1

ACHPPassive
Perception
Speed
11 10 10 30 ft.

Alignment: chaotic good

Size: Medium

Actions:

  • Longsword. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d10 slashing damage. two handed.
  • Longsword. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Persuasion +2

Spoken Languages: Common

Inventory

Quantity Value Item Rarity Description Weight
1 150 gp Adamant ear stud common A plain adamant stud, with a pin & clasp.
1 82 gp 5 sp Engraved Quartz-studded ring uncommon A platinum ring, with 2 large quartz stones inset and fine engraving work.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Selina" engraved on the inside.
1 25 gp Holy water (flask) common As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. 1 lb.
1 720 gp Imp-powered drome uncommon A 3-foot tall clockwork gnome. When powered, the gnome walks forwards while waving. The gnome's speed is 20 feet per round. The gnome can navigate simple obstacles, but if it reaches a wall it will stop.

The drome is powered by a tiny imp. The magical creature is not pleased about this, can only be coaxed in to action for a total of one hour each day, and is likely to complain the whole time. Should the imp ever escape, it will probably seek vengeance on it's former master. (See SRD for monster stats: Devil, Imp) While trapped, the imp is unable to use any of it's Special Traits or Actions.
1 15 gp Longsword common A Martial Melee weapon. 1d8 slashing damage. (Two-handed: 1d10 + Slashing damage.) Range: 5. Properties: Versatile 3 lbs.
1 9 gp 9 sp Money Pouch common Clinton's money pouch. It has 7 gp, 27 sp and 20 cp in it. 1 lbs.
1 103 gp 5 sp Quartz encrusted shoulder clasp uncommon An elaborate gold shoulder clasp, with 7 large quartz stones inset.
2 Rusty nail common A rusty old nail.

Download as Fantasy Grounds NPC

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