Bess Doty-Duke
Female Tiefling Veteran Adventurer
She is an adult tiefling with white eyes, short strawberry hair in a side parting, and light pink skin. She has large curled horns.
Personality Traits: Honest, Kind.
Alignment: chaotic good.
She is a follower of Solina. (LG)
Born: 753 AC (Age 47)
Orientation: Homosexual
Home: Adventurer's Guild Hall
Settlement: Huddersend (immigrated from Saxmundlow)
Mother: Wilhelmina Doty-Duke (Deceased)
Father: Wymark Doty-Duke (Deceased)
Siblings
- Millicent Armstrong - age 55 ♀
- Doris Anderson - age 51 ♀
- Christiana Ingram - age 49 ♀
- Madge Ames - age 46 ♀
- Noes Doty-Duke the 2nd - age 43 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 13 | 10 | 11 | 10 | 11 | 12 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 14 | 40 | 10 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Darkvision
Actions:
- Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Survival +3, Insight +3
Abilities:
- Hellish Resistance. Bess has resistance to fire damage.
- Action Surge. Once per day, Bess can take an additional action on their turn.
- Multiattack. Bess attacks twice.
- Infernal Legacy. Bess knows the cantrip. They can also cast the spell as a 2nd-level spell once with this trait and regain the ability to do so when they finish a long rest. Charisma is the spellcasting ability for these spells.
Spoken Languages: Common, Infernal
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 gp | Amulet | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | 1 lb. |
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 5 gp 9 cp | Money Pouch | Bess' money pouch. It has 2 gp, 29 sp and 19 cp in it. | 1 lb. |
| 1 | 50 gp | Scale Mail | Medium armour. Base AC: 14 + Dex modifier (max 2). Gives disadvantage to stealth checks. | 45 lbs. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 10 gp | Shortsword | A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk | 2 lbs. |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |