Oronor the Second

Male Elven Troubadour

He is an adult elf with brown eyes (behind a pair of spectacles), black hair in a ponytail, a petite handlebar moustache, and dark brown skin.

Personality Traits: Humorless, Downbeat.

Alignment: neutral.

Born: 396 AC (Age 404)

Orientation: Bisexual

Home: None

Settlement: Hadwell (immigrated from Annanna)

Mother: Nerdande the First (Deceased)

Father: Iminyair the First (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 14 12 11 10 14
-2 +2 +1 +2

ACHPPassive
Perception
Speed
14 18 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
  • Longsword. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d10 slashing damage. two handed.
  • Longsword. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Performance +4, Persuasion +4

Abilities:

  • Fey Ancestry. Oronor has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Bardic Inspiration. (3 uses/short rest) As a bonus action, Oronor can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d6. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended.
  • Spellcasting. Oronor is a spellcaster. His spellcasting ability is chr (spell save DC 12, +4 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 A matchbook A matchbook containing 4 matches.
1 25 gp Dulcimer If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 10 lbs.
1 15 gp Longsword A Martial Melee weapon. 1d8 slashing damage. (Two-handed: 1d10 + Slashing damage.) Range: 5. Properties: Versatile 3 lbs.
1 3 gp 8 sp 2 cp Money Pouch Oronor's money pouch. It has 3 gp, 6 sp and 22 cp in it. ⅝ lb.
1 25 gp Rapier A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse 2 lbs.
1 5 gp Reliquary A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. 2 lbs.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.

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