Oronor the Second
Male Elven Troubadour
He is an adult elf with brown eyes (behind a pair of spectacles), black hair in a ponytail, a petite handlebar moustache, and dark brown skin.
Personality Traits: Humorless, Downbeat.
Alignment: neutral.
Born: 396 AC (Age 404)
Orientation: Bisexual
Home: None
Settlement: Hadwell (immigrated from Annanna)
Mother: Nerdande the First (Deceased)
Father: Iminyair the First (Deceased)
Siblings
- Morwenir the First - age 535 ♀
- Turgin the First - age 397 ♂
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
6 | 14 | 12 | 11 | 10 | 14 |
-2 | +2 | +1 | +2 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
14 | 18 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
- Longsword. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d10 slashing damage. two handed.
- Longsword. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Performance +4, Persuasion +4
Abilities:
- Fey Ancestry. Oronor has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Bardic Inspiration. (3 uses/short rest) As a bonus action, Oronor can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d6. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended.
- Spellcasting. Oronor is a spellcaster. His spellcasting ability is chr (spell save DC 12, +4 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Elvish, Common
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | A matchbook | A matchbook containing 4 matches. | ||
1 | 25 gp | Dulcimer | If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. | 10 lbs. |
1 | 15 gp | Longsword | A Martial Melee weapon. 1d8 slashing damage. (Two-handed: 1d10 + Slashing damage.) Range: 5. Properties: Versatile | 3 lbs. |
1 | 3 gp 8 sp 2 cp | Money Pouch | Oronor's money pouch. It has 3 gp, 6 sp and 22 cp in it. | ⅝ lb. |
1 | 25 gp | Rapier | A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse | 2 lbs. |
1 | 5 gp | Reliquary | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | 2 lbs. |
1 | 45 gp | Studded Leather | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |