Dudo Hornburrow

Male Halfling

He is an elderly halfling with amber eyes, a bald head, a clean shaven face, and dark brown skin.

Personality Traits: Extroverted.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 707 AC (Age 92)

Orientation: Hetrosexual

Home: Dwis' Weavers

Settlement: Nickelridge (immigrated from Difonworth)

Spouse: Kimar daughter of Dwis

Mother: Thieen Tinuvien Hornburrow (Deceased)

Father: Erlingco Hornburrow (Deceased)

Statistics

STRDEXCONWISINTCHR
6 13 10 10 9 10
-2 +1

ACHPPassive
Perception
Speed
11 4 10 25 ft.

Alignment: neutral good

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Performance +2

Abilities:

  • Lucky. When Dudo rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Dudo has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Dudo can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common, Dwarvish (basic)

Inventory

Quantity Value Item Description Weight
1 A matchbook A matchbook containing 9 matches.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Kimar" engraved on the inside.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 1 sp 5 cp Jagged tooth necklace The tooth from a large predator, strung on a leather chord.
1 5 sp Mistars (Gaming set) A Mistar's board and game pieces. The board is a cheap wooden square with the game-grid painted on it, the pieces have been roughly carved and painted black and white.
Mistars is a popular two-player strategy game of elven origin. Players are attempting to "control" as many of the board's squares as possible. Mistars is not too challenging to learn, but extraordinarily complex strategically.
3 lbs.
1 2 gp 1 sp 6 cp Money Pouch Dudo's money pouch. It has 2 gp and 16 cp in it. ⅜ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 6 sp Silver chain bracelet A short chain of tiny silver links.
1 3 sp Watering Can A metal watering can with a long spout.

Download as Fantasy Grounds NPC

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