Dudo Hornburrow
Male Halfling
He is an elderly halfling with amber eyes, a bald head, a clean shaven face, and dark brown skin.
Personality Traits: Extroverted.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 707 AC (Age 92)
Orientation: Hetrosexual
Home: Dwis' Weavers
Settlement: Nickelridge (immigrated from Difonworth)
Spouse: Kimar daughter of Dwis
Mother: Thieen Tinuvien Hornburrow (Deceased)
Father: Erlingco Hornburrow (Deceased)
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 10 | 10 | 9 | 10 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Performance +2
Abilities:
- Lucky. When Dudo rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Dudo has advantage on saving throws against being frightened.
- Halfling Nimbleness. Dudo can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common, Dwarvish (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | A matchbook | A matchbook containing 9 matches. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Kimar" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 1 sp 5 cp | Jagged tooth necklace | The tooth from a large predator, strung on a leather chord. | |
| 1 | 5 sp | Mistars (Gaming set) |
A Mistar's board and game pieces. The board is a cheap wooden square with the game-grid painted on it, the pieces have been roughly carved and painted black and white. Mistars is a popular two-player strategy game of elven origin. Players are attempting to "control" as many of the board's squares as possible. Mistars is not too challenging to learn, but extraordinarily complex strategically. |
3 lbs. |
| 1 | 2 gp 1 sp 6 cp | Money Pouch | Dudo's money pouch. It has 2 gp and 16 cp in it. | ⅜ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 6 sp | Silver chain bracelet | A short chain of tiny silver links. | |
| 1 | 3 sp | Watering Can | A metal watering can with a long spout. |