Verna Karhak

Female Human Bandit

She is an adult human with grey eyes (the left of which is glass), long tied back dark-brown hair, and light brown skin.

Personality Traits: Idealistic, Humorless, Mean.

Alignment: lawful evil.

She is a follower of Xor. (LE)

Born: 772 AC (Age 28)

Orientation: Hetrosexual

Home: None

Settlement: The Lonely Pillar (immigrated from Moregrave)

Mother: Etta Karhak (Deceased)

Father: Alonzo Karhak

Siblings

Statistics

STRDEXCONWISINTCHR
12 10 10 9 11 12
+1 +1

ACHPPassive
Perception
Speed
11 16 10 30 ft.

Alignment: lawful evil

Size: Medium

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Sleight of Hand +2, Acrobatics +2, Stealth +2

Abilities:

  • Sneak Attack. Once per turn, Verna can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Verna knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 Button A loose blue button.
5 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Handkerchief A small square of cloth with Verna stitched in one corner.
1 2 gp Holy Symbol (Xor) A holy symbol in the shape of crossed swords.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 5 gp 2 sp 2 cp Money Pouch Verna's money pouch. It has 5 gp, 1 sp and 12 cp in it. ⅜ lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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