Amice Gentry
Female Human Housekeeper
She is an adult human with amber eyes, long flowing red and grey streaked hair, and light pink skin.
Personality Traits: Upbeat.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 772 AC (Age 28)
Orientation: Hetrosexual
Home: Potato Field
Settlement: Ruffstead
Spouse: Augustus Gentry
Mother: Millicent Corey
Father: Ian Corey (Deceased)
Children
- Morris Gentry the 2nd - age 6 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 9 | 9 | 9 | 10 | 10 |
| -2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Insight +2
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Child's drawing | A child's drawing of a cat. | ||
| 1 | 2 sp | Dice and Cups (Gaming set) |
A set of 20 dice and 4 cups used to play Pirate's Dice and similar games. The dice are carved from grey stone. |
½ lb. |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Augustus" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 5 gp | Lantern, hooded | A hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. As an action, you can lower the hood, reducing the light to dim light in a 5-foot radius. | 2 lbs. |
| 1 | Lock of hair | An old looking lock of hair, tied with twine. | ||
| 1 | 2 gp 8 sp 2 cp | Money Pouch | Amice's money pouch. It has 2 gp, 6 sp and 22 cp in it. | ⅝ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | Pocket lint | Some pocket lint. | ||
| 1 | 5 sp | Rations (1 day) | Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. | 2 lbs. |