Footee

Female Otterfolk Housekeeper

She is an adolescent otterfolk with grey eyes and medium brown fur with light brown stripes.

Personality Traits: Kind, Daring.

Alignment: neutral.

Born: 793 AC (Age 7)

Orientation: Hetrosexual

Home: Barley Field

Settlement: Mansden

Mother: Keetu

Father: Flulur

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 8 11 11 13
-2 +1 -1 +1

ACHPPassive
Perception
Speed
11 3 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Watervision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Nature +2

Abilities:

  • Hold Breath. Footee can hold their breath for up to 30 minutes at a time.
  • Bite. Footee can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 Crumpled map A crumpled map of a region, now unreadable.
1 5 sp Lamp A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 2 sp Mess Kit This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl. 1 lb.
1 2 gp 7 sp 5 cp Money Pouch Footee's money pouch. It has 1 gp, 15 sp and 25 cp in it. ⅞ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

Download as Fantasy Grounds NPC

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