Ter Shroonpup
Male Otterfolk Noble
He is an adult otterfolk with grey eyes and white fur with light brown fur on their feet.
Personality Traits: Daring.
Alignment: chaotic good.
He is a follower of Gaia. (CN)
Born: 762 AC (Age 38)
Orientation: Hetrosexual
Home: Kheateepup's Manor
Settlement: Mansden
Mother: Shroon Threeppup (Deceased)
Father: Zereep Peyenapup (Deceased)
Siblings
- Woona Shroonpup - age 50 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 7 | 11 | 9 | 10 |
| -2 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 5 | 10 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Persuasion +2
Abilities:
- Hold Breath. Ter can hold their breath for up to 30 minutes at a time.
- Bite. Ter can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | A matchbook | common | A matchbook containing 2 matches. | ||
| 1 | 50 gp 2 sp 7 cp | Engraved Diamond ring | uncommon | A gilded copper ring, with 1 small a diamond stone inset and fine engraving work. | |
| 1 | 125 gp 5 sp 3 cp | Engraved Garnet ring | uncommon | A silver ring, with 1 large a garnet stone inset and fine engraving work. | |
| 1 | 480 gp | Imp-powered mistars board | uncommon |
Looks like a normal Mistars board. (A popular two-player strategy game of elven origin.) When powered, the second player's moves are made automatically. The mistars board plays with a +4 to it's ability check. The mistars board is powered by a tiny imp. The magical creature is not pleased about this, can only be coaxed in to action for a total of one hour each day, and is likely to complain the whole time. Should the imp ever escape, it will probably seek vengeance on it's former master. (See SRD for monster stats: Devil, Imp) While trapped, the imp is unable to use any of it's Special Traits or Actions. |
|
| 1 | 14 gp 4 sp | Money Pouch | common | Ter's money pouch. It has 14 gp and 4 sp in it. | ⅜ lb. |
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |