Ter Shroonpup

Male Otterfolk Noble

He is an adult otterfolk with grey eyes and white fur with light brown fur on their feet.

Personality Traits: Daring.

Alignment: chaotic good.

He is a follower of Gaia. (CN)

Born: 762 AC (Age 38)

Orientation: Hetrosexual

Home: Kheateepup's Manor

Settlement: Mansden

Mother: Shroon Threeppup (Deceased)

Father: Zereep Peyenapup (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 7 11 9 10
-2 +1 -1

ACHPPassive
Perception
Speed
11 5 10 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Watervision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Persuasion +2

Abilities:

  • Hold Breath. Ter can hold their breath for up to 30 minutes at a time.
  • Bite. Ter can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Rarity Description Weight
1 A matchbook common A matchbook containing 2 matches.
1 50 gp 2 sp 7 cp Engraved Diamond ring uncommon A gilded copper ring, with 1 small a diamond stone inset and fine engraving work.
1 125 gp 5 sp 3 cp Engraved Garnet ring uncommon A silver ring, with 1 large a garnet stone inset and fine engraving work.
1 480 gp Imp-powered mistars board uncommon Looks like a normal Mistars board. (A popular two-player strategy game of elven origin.) When powered, the second player's moves are made automatically. The mistars board plays with a +4 to it's ability check.

The mistars board is powered by a tiny imp. The magical creature is not pleased about this, can only be coaxed in to action for a total of one hour each day, and is likely to complain the whole time. Should the imp ever escape, it will probably seek vengeance on it's former master. (See SRD for monster stats: Devil, Imp) While trapped, the imp is unable to use any of it's Special Traits or Actions.
1 14 gp 4 sp Money Pouch common Ter's money pouch. It has 14 gp and 4 sp in it. ⅜ lb.
1 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.

Download as Fantasy Grounds NPC

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