Rearup Zielipup
Male Otterfolk Poacher
He is an elderly otterfolk with grey eyes and dark brown fur with light brown fur on their face and chest.
Personality Traits: Energetic.
Alignment: chaotic good.
He is a follower of Gaia. (CN)
Born: 752 AC (Age 48)
Orientation: Hetrosexual
Home: None
Settlement: Mansden
Mother: Zieli Shooppup (Deceased)
Father: Shrealo Toolapup (Deceased)
Siblings
- Kiep Zielipup - age 48 ♀
- Cheyetee Zielipup - age 46 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 15 | 11 | 8 | 9 | 10 |
| -2 | +2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 16 | 9 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Watervision
Actions:
- Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Sleight of Hand +4, Stealth +4, Perception +1
Abilities:
- Hold Breath. Rearup can hold their breath for up to 30 minutes at a time.
- Bite. Rearup can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
- Sneak Attack. Once per turn, Rearup can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Rearup knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 4 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 2 gp | Holy Symbol (Gaia) | A holy symbol in the shape of a tree. | |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 10 gp | Lock | A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices. | 1 lb. |
| 1 | 4 gp 1 cp | Money Pouch | Rearup's money pouch. It has 1 gp, 28 sp and 21 cp in it. | 1 lb. |
| 1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |
| 1 | Twine | A short length of twine. Just a few foot long. |