Lou Teyntur

Female Human

She is an elderly human with blue eyes (the left of which is glass), short curly brown hair, and light brown skin.

Personality Traits: Oblivious.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 728 AC (Age 72)

Orientation: Hetrosexual

Home: Orchard

Settlement: Balxanoth (immigrated from Cantree)

Spouse: Cyril Teyntur (Deceased)

Mother: Flossie Carver (Deceased)

Father: Abraham Carver (Deceased)

Children

Statistics

STRDEXCONWISINTCHR
10 9 11 10 8 12
-1 +1

ACHPPassive
Perception
Speed
10 4 10 30 ft.

Alignment: neutral good

Size: Medium

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Intimidation +3

Spoken Languages: Common, Draconic (basic), Otterese (basic)

Inventory

Quantity Value Item Rarity Description Weight
1 Broken arrow common A broken arrow, missing its tip.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Cyril" engraved on the inside.
1 2 gp Holy Symbol (Marlon) common A holy symbol in the shape of open hands.
1 480 gp Imp-powered music box uncommon Plays music when powered. A lever on the side allows selection from a number of musical compositions.

The music box is powered by a tiny imp. The magical creature is not pleased about this, can only be coaxed in to action for a total of one hour each day, and is likely to complain the whole time. Should the imp ever escape, it will probably seek vengeance on it's former master. (See SRD for monster stats: Devil, Imp) While trapped, the imp is unable to use any of it's Special Traits or Actions.
1 2 gp 6 sp 4 cp Money Pouch common Lou's money pouch. It has 25 sp and 14 cp in it. ¾ lb.
1 1 sp Oil (flask) common Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 3 sp Watering Can common A metal watering can with a long spout.

Download as Fantasy Grounds NPC

Send Feedback