Nerdadel Savage

Female Elven Housekeeper

She is an adolescent elf with grey eyes, light-brown hair in a plait, and grey skin.

Personality Traits: Patient, Tense, Evasive.

Alignment: neutral.

Born: 739 AC (Age 61)

Orientation: Hetrosexual

Home: Cerdco's Masons

Settlement: Gringshire (immigrated from Lath Nari)

Spouse: Cerdco Savage

Mother: Tinuvoth Celedhwde Narlbetaf

Father: Iminyor Moonwerr

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 14 9 8 9 9
-2 +2 -1

ACHPPassive
Perception
Speed
12 4 9 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +1, Persuasion +2

Abilities:

  • Fey Ancestry. Nerdadel has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common, Halfling (basic)

Inventory

Quantity Value Item Rarity Description Weight
1 2 cp Broom common A well used broom.
1 Child's drawing common A child's drawing of a horse.
1 1 gp Cook's utensils common These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Cerdco" engraved on the inside.
1 2 gp 6 sp 9 cp Money Pouch common Nerdadel's money pouch. It has 25 sp and 19 cp in it. ⅞ lb.
1 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.

Download as Fantasy Grounds NPC

Send Feedback