Nerdadel Savage
Female Elven Housekeeper
She is an adolescent elf with grey eyes, light-brown hair in a plait, and grey skin.
Personality Traits: Patient, Tense, Evasive.
Alignment: neutral.
Born: 739 AC (Age 61)
Orientation: Hetrosexual
Home: Cerdco's Masons
Settlement: Gringshire (immigrated from Lath Nari)
Spouse: Cerdco Savage
Mother: Tinuvoth Celedhwde Narlbetaf
Father: Iminyor Moonwerr
Children
- Tinuvoth Celedhwde Savage - age 10 ♀
- Fonslo Savage - age 4 ♂
Siblings
- Galahel Celebrinas Narlbetaf - age 302 ♀
- Aran Erosel Moonwerr - age 199 ♂
- Erosel Moonwerr - age 82 ♂
- Eilinelan Narlbetaf - age 77 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 9 | 8 | 9 | 9 |
| -2 | +2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 4 | 9 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +1, Persuasion +2
Abilities:
- Fey Ancestry. Nerdadel has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common, Halfling (basic)
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 2 cp | Broom | common | A well used broom. | |
| 1 | Child's drawing | common | A child's drawing of a horse. | ||
| 1 | 1 gp | Cook's utensils | common | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Cerdco" engraved on the inside. | |
| 1 | 2 gp 6 sp 9 cp | Money Pouch | common | Nerdadel's money pouch. It has 25 sp and 19 cp in it. | ⅞ lb. |
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |