Annaril Nye-Dow

Female Elven Veteran Adventurer

She is an adult elf with grey eyes, auburn hair in a plait, and golden skin.

Personality Traits: Jumpy, Shy.

Alignment: neutral.

Born: 665 AC (Age 134)

Orientation: Hetrosexual

Home: Adventurer's Guild Hall

Settlement: Cheltenby (immigrated from Lath Nari)

Spouse: Bingur Nye-Dow (Deceased)

Mother: Aredhwenlas Narlbetaf

Father: Elemmadan Torthtanar

Siblings

Half-Siblings (Father's Side)

Statistics

STRDEXCONWISINTCHR
15 13 9 11 9 11
+2 +1

ACHPPassive
Perception
Speed
16 40 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +5 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Net. Ranged Weapon Attack: +4 to hit, range 5 / 15 ft., one target. Hit: 1d0 slashing damage.
  • Unarmed Strike. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.

Skills: Perception +3, Survival +3, Athletics +5

Abilities:

  • Fey Ancestry. Annaril has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Action Surge. Once per day, Annaril can take an additional action on their turn.
  • Multiattack. Annaril attacks twice.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 10 gp "Advanced Weaving" By Emeldida Eledhwen Pearson

A compilation of some very complex weaving patterns. To the layman, the techniques presented may as well be magical, and even an accomplished weaver may have difficulty with some of the patterns.
5 lbs.
1 10 gp "Good Without Gods" An anonymous paladin's treatise on how to be a good and just person without faith in any of the deities. 5 lbs.
1 75 gp Chain Mail Heavy armour. Base AC: 16. Requires Str 13 to wear. Gives disadvantage to stealth checks. 55 lbs.
1 3 gp 4 sp Elaborate Quartz broach An elaborate gilded copper broach, with a 2 small quartz gems inset.
1 4 gp 2 sp 6 cp Money Pouch Annaril's money pouch. It has 3 gp, 12 sp and 6 cp in it. ⁷⁄₁₆ lb.
1 1 gp Net A Martial Ranged weapon. 1d0 slashing damage. Range: 5/15. (Thrown: 5/15.) Properties: Thrown, Special
A Large or smaller creature hit by a net is restrained until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net.
3 lbs.
1 Pocket lint Some pocket lint.
1 5 cp Pole (10-foot) 7 lbs.
1 3 gp 1 sp 5 cp Quartz pewter gorget A heavy gorget made of pewter, studded with a medium quartz.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.
1 1 cp Torch A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage. 1 lb.

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