Fastoric Mark
Male Halfling Housekeeper
He is an adult halfling with amber eyes, short curly strawberry hair, bushy sideburns, and light pink skin.
Personality Traits: Oblivious, Upbeat, Kind.
Alignment: neutral.
Born: 736 AC (Age 64)
Orientation: Hetrosexual
Home: The Penitent Badger Tavern
Settlement: Aldaham (immigrated from Tolphshire)
Spouse: Mantissasy Mark
Mother: Ginana Mark
Father: Samladgo Mark
Children
- Gundaho Faregardner-Mark - age 40 ♂
- Arigoldia Mark-Pipefoot - age 24 ♀
- Yolandel Mark - age 22 ♀
- Adocgo Mark - age 17 ♂
- Doricas Mark - age 14 ♂
Siblings
- Ninana Mark-Marks - age 67 ♀
- Merias Mark - age 52 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 12 | 11 | 12 | 12 | 9 |
| +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 11 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +3
Abilities:
- Lucky. When Fastoric rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Fastoric has advantage on saving throws against being frightened.
- Halfling Nimbleness. Fastoric can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Mantissasy" engraved on the inside. | |
| 1 | 5 gp | Mirror, steel | ½ lb. | |
| 1 | 3 sp 3 cp | Money Pouch | Fastoric's money pouch. It has 3 sp and 3 cp in it. | ⅛ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |